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ChesSkelington

15 Game Reviews

2 w/ Responses

Kinda Lack Luster. The Theme For The Games Seem To Be Find The ONE Object You Can Click On, Or In This Game's Case, One Out Of The Two Objects, And Then Just Repeatedly Click On It Until Something Happens. Less Of A Progression More Of A Open Close Open Close Open Close Ooop Game Decided You Reopened The Same Close Up Enough Now You Can Find The Next Object To Open And Close.

Its Good, Until You Get To The Second Egyptian Box. Main Problem Is The Sliding Tile Puzzle Is Very Buggy. Can Solve It But No Matter How Many Times I Reload And Resolve The Puzzle It Wont Give Me The Buttons Needed To Solve The Rest Of The Box. Also Some Tile Can Move Diagonally. Bottom Middle To Middle Right And Center To Top Left For Some Examples Tho Only Certain Tiles Trigger It. The Tile With The Tip Of The Beak Can Be Moved From The Bottom Middle To The Middle Right Slots. Which May Be Interfering With The Puzzle Registering That Its Solved, Even When Done Legit Without The Diagonal Movement Glitch.

DiemonX responds:

Hello and thank u for feedback.Sorry but i tried to repeat this glitch by your description but puzzle working as should.Maybe you can send me screenshot or something?

Good Game, Main Difficulty Spike Is The Initial Try And First 3 Or 4 Waves. Once I Figured Out 1 Or 2 Things I Got Major Surplus Of Food. Safe To Safe I Beat The Game Since There Is No Real End Game But The Difficulty Stops Rising. Was Fun, Controls Were Nice Though Wish There Was A Way To Decide Who In Your Konga Line Goes To What You Are Assigning Someone Too. Music Was A Really Mellow Beat

Good Controls So Far. I Would Say Move The Attack Button To One Of The Letter Keys, The Ctrl Button Being For Attack Just Feels Really Off. Also Maybe Mapping The Airstrike To The Same Button As The Attack Button. Would Make It Much More Fluid. Enemies Having A Percentage Drop Rate For Health Pick Ups Would Boost Longevity That Or Something Like A Block Button. Blocking Could Be The Player Cant Move Or Attack While Blocking, So To Make It Where They Dont Just Run Forward Blocking Everything.

Good Game. Easy But Solid Controls, The Gun Feels Like The Shots Pull A Bit To The Right Of Where The Player Is Aiming Though.

I See Potential As A Tetris Clone. But Some Notes, To Improve. The Play Screen Isnt Quite Big Enough On The Right Side, And Either Need To Make It Where Clicking The Game Isolates The Keyboard From The Browser Or Switch The Controls To Different Keys. As Is The Player Ends Up Moving Their Entire Screen Around As They Try To Move The Blocks.

Hmmm It Has Potential But Needs Some Tweeks. Its Kind Of Hard To Tell If The Bullets Are Hitting Let Alone Damaging The Zombies, But That's Some Easy Fixes, Making The Bullet Just A Little Bigger Would Go A Long Way, And Either A Sound Effect When The Bullet Hits Them Or Hp Bars Over The Zombie's Heads So Players Can See That They Are In Fact Damaging Them. Only Other Major Note Would Be Have A Restart Button At The Game Over Screen.

Hmmm Ideas To Improve, Try Making The Target Smaller And Smaller As The Game Progresses, You Could Also Make It Where Instead Of The Entire Thing Resetting After The Player Hits The Red Line, They Could Instead Fall Through And The Next Floor Starts Rising As The Previous Keeps Rising. To Lend The Game More To The Falling Action The Layout Could Be Changed From Landscape To Portrait So There Is More Area To "Fall" And Less Area To Move.

Good Game Simple Yet Makes You Stop And Plan Out Your Moves, I Would Suggest Either Getting Rid Of The Grid Or Making The Character Move In A Per Square Way. It Kind Of Throws You Off Making You Think That You Move In A Per Square Way.

Hmmm I Like It, Pretty Simple But Challenging, The Random Enemy Formation Generation Is A Great Touch To Stop Players From Just Learning The Pattern. And All The Ships Are Well Designed. It Does Need Some Fine Tuning. Causing The Background To Scroll Down Would Be A Great Touch, Adds To The Traveling In Space Feel. Also There Was Glitch That Popped Up Once After Finishing The 2nd Wave That Stopped The Next Wave From Starting Up. But A Quick Refresh Cleared It Up Nicely.

Age 28, Male

Joined on 8/14/17

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